package com.liangzhong.proxyconstant.PlayerCenter
{
	/**
	 *球员中心 
	 * @author Administrator
	 * 
	 */	
	public class PlayerCenterConstant
	{
		/**
		 *球员中心mediator通知常量 
		 */
		public static const  PLAYERCENTER_MEDIATOR_NOTIFICATION:String = "Playercenter_Mediator_Notification";
		
		
		
		/******mediator -> commamd************/
		
		/**
		 * 球员 中心升级
		 */
		public static const PLAYERCENTER_UPGRADE:String = "playercenter_upgrade_med_comm";
		/**
		 *清除球员中心冷却时间 
		 */
		public static const CLEAR_UP_TIME:String = "clear_up_time_med_comm";
		/**
		 *请求回复体力 
		 */
		public static const REPLY_POWER:String = "reply_power_med_comm";
		/**
		 *请求回复buff 
		 */
		public static const REPLY_BUFF:String = "reply_buff_med_comm";
		/**
		 *请求增加士气  
		 */
		public static const ADD_MORMAL:String = "add_mormal_med_comm";
		/**
		 *删除球员
		 * 1为退役
		 * 2为解雇  
		 */
		public static const REMOVE_PLAYER:String = "remove_player_med_comm";
		/**
		 *增加球员格子 
		 */
		public static const ADD_PLAYER_CELL:String = "add_player_cell_med_comm";
		
		/**
		 * 保存阵容 
		 */
		public static const SAVE_BATTLEARRAY:String = "SAVE_BATTLEARRAY_med_comm";
		/**
		 *更换装备 
		 */
		public static const REPLACE_EQUIP:String = "REPLACE_EQUIP_med_comm";
		/**
		 *改变球员号码  
		 */
		public static const CHANGE_PLAYER_NUMBER:String = "change_player_number_med_comm";
		
		/**
		 *更新球员体力 
		 */
		public static const UPDATE_PLAYER_POWER:String = "update_player_POWER";
		
		
		
		/******proxy -> mediator*****/	
		/**
		 * 返回球员升级 
		 */
		public static const GET_PLAYERCENTER_UPGRADE:String = "get_playercenter_upgrade_proxy_med";
		/**
		 *返回球员中心冷却时间 
		 */
		public static const GET_CLEAR_UP_TIME:String = "get_clear_up_time_proxy_med";
		/**
		 * 返回回复buff
		 */
		public static const GET_REPLY_BUFF:String = "get_reply_buff_proxy_med";
		/**
		 *返回回复体力 
		 */
		public static const GET_REPLY_POWER:String = "get_reply_power_proxy_med";
		
		/**
		 *返回保存阵容 
		 */
		public static const GET_SAVE_BATTLEARRAY:String = "get_SAVE_BATTLEARRAY_proxy_med";
		
		/**
		 *球员体力和buff改变 
		 *  pid为0 则所有的更新
		 * pid不为0 则更新单个
		 * type:1为状态 2为体力
		 */
		public static const GET_CHANGE_POWERANDBUFF:String = "get_change_powerAndBuff_proxy_med";
		/**
		 *返回增加士气  
		 */
		public static const GET_ADD_MORMAL:String = "get_add_mormal_proxy_med";
		/**
		 *删除球员返回 
		 *  1为退役
		 * 2为解雇 
		 */
		public static const GET_REMOVE_PLAYER:String = "get_remove_player_proxy_med";
		/**
		 *返回增加格子 
		 */
		public static const GET_ADD_PLAYER_CELL:String = "get_add_player_cell_proxy_med";
		/**
		 *返回更换装备 
		 */
		public static const GET_REPLACE_EQUIP:String = "get_REPLACE_EQUIP_proxy_med";
		/**
		 *返回改变球员号码 
		 */
		public static const GET_CHANGE_PLAYER_NUMBER:String = "get_change_player_number";
		/**
		 *增加一个球员 
		 */
		public static const GET_ADD_PLAYER:String = "get_add_player";
		
	}
}